Archive for the ‘OELVN Project’ Category

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Café Memoria… what in the world did I get myself into this time?…

June 23, 2014

Once upon a time, the Handsome (yet Gloriously Fat) Uncle Mugen is skimming through lemmasoft to see what’s going on. By chance I saw this thread in the Work in Progress of Café Memoria. According to the thread…

Café Memoria is a new restaurant in town, run and operated by a woman named Elena Pervova. You, as the male protagonist (Ryne), are curious about this restaurant and decide to eat lunch there. As you enter, you are greeted by a female friend of yours, and the daughter of the owner of the restaurant, Anna, who happens to be quite shy. Since she works here, perhaps this is an opportunity for her to improve. How well do you think she will do?

Normally, I’d read a thread and then move on to the next until I saw this image…

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Looks nice but…

Oh… I recognize those! His scene contains a few models I hosted on the Sketchup 3D Warehouse. So this is Café Memoria… looks good enough. In the typical Uncle Mugen fashion, I casually showed it to my peers and asked them what they think of this building… let’s just say we ended up in a nearly (almost) 2 hour debate ranging from why this building isn’t energy efficient to it’s somewhat brutalistic aesthetic. At the end of the debate we have two options… if this building existed in real life, we will…

  • Retain original structure and retrofit it using Dryvit
  • Demolish it and Build it from the Ground up using Light Gauge Steel + Dryvit

As a mental exercise, we debated some more but we arrived at the conclusion that it would be more cost efficient to simply tear down the building and build it from the ground up.

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OK Boys! Let’s tear this place down! For Science!

So I requested the Sketchup Model Scene to see how bad it is… now, I know the person who made it isn’t an architect or an engineer nor is this a serious building at all but for the sake of fun, I went ahead with this somewhat pointless mental exercise and assume if it existed in real life, it will be constructed using conventional methods and traditional materials like Hollow Blocks and On-Site fabricated Concrete Pillars with Steel Bars embedded inside. Just for kicks with a bit of help from a structural engineer made possible by the persuading powers of Starbucks latte, I ported his model to an in-house software (secret!… shhhh!!!), assigned materials and properties and embedded steel bars close to how it would have been if it is real life. It totally collapsed on a Magnitude 5 Earthquake… (I’ll post screenshot of it when I get the chance to retrieve it). Disregarding structural integrity, the building is a Death-Trap during fires.

Ehem… At this point I already had enough fun and lulz and sufficient mental exercise. In return, I decided to volunteer myself and give them a far better model they can use to create their BG for Café Memoria.

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Slowly but steadily, the building is starting to take it’s shape… I must admit that I’m having a little too much fun with it…

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Since I’ve gone this far, might as well go ballistic and all out and model everything inside… from scratch (meaning: I’m not using anything from 3D warehouse… only Original Uncle Mugen Models)

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Not satisfied with just the Cafe, I also added outside detailing so we can have nice reflections on the windows and stuff in the main building.

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Wanting to stretch the amount of fun I can get with the model, I made nice mockups… with Uncle Mugen! Nice!

Of course, all good things come to an end and I’ll eventually hand over the model back to and his team so they can proceed with completing the VN / OELVN… and with just the interior furnishing missing… allow me the pleasure of showing this test render of the current progress (play in HD for maximum satisfaction)…

[CLICK HERE - YOUTUBE VIDEO]

Anyway, that is all for now… XD

You can learn more about the project HERE

“POOF” (Disappears)

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Hammer – NaNoRenO 2014 OELVN (Visual Novel Entry) is now released

March 28, 2014

screenshot0029

Title:
Hammer

Theme:
Suspense

Story:
A mysterious illness has spread throughout the world killing people everywhere and in desperation, you escaped and wandered aimlessly and ended up in some remote cabin somewhere in the middle of nowhere.

Credits:
Graphics – Uncle Mugen (Mugejohncel)
SFX / Music – Off the shelf Commercial – Royalty Free SFX from BlueFX + Original Uncle Mugen Recordings from BlueFX
Story – This Anonymous Guy from 4chan /jp/ way way back
Engine – Ren’py 6.13

Download Links:
Renai Archive [WINDOWS / MAC / LINUX]
Mega [WINDOWS / MAC / LINUX]

Relevant Links:
Lemmasoft Release Thread
Lemmasoft WIP Thread

 

Whew… it’s been a long road but definitely worth it… WIP rant coming soon :)

 

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Announcement: “Hammer” a Studio Mugenjohncel NaNoRenO OELVN entry

March 27, 2014

Warning! Horrible English!

And now comes the obligatory WIP announcement. I’ll be joining this NaNorenO 2014 (again, as a one man forever alone team ;_; ) with a short OELVN entry called “Hammer”… So the story was about a mysterious illness has spread throughout the world killing people everywhere and in desperation, you escaped and wandered aimlessly and ended up in some remote cabin somewhere in the middle of nowhere.

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The WIP thread can be found here in Lemmasoft Forums

But yes, unlike previous OELVN projects where most assets are hand drawn… due to time constraints because I am very busy person but I do not want to quit making OELVN’s, I decided to toss aside quality for now focus on Maximum Efficiency by relying on Sketchup for Backgrounds and ComiPO for the character sprites… They are 3D and may not look as good as 2D but they look good enough… Another thing that separates this OELVN project is it’s extremely minimalist approach… yes, GUI is thrown out of the window so I can has focus on the story. I know what I’m doing is basically using cheap and quick methods to get something done but you see… NaNoRenO is all about getting the job done within the allowed time… and this is something I plan to complete in time allowed.

I really can’t say much at this stage other than I’ll be releasing this OELVN work this coming March 29, 2014… the extra days are just to be safe that I have thoroughly bug tested it so will has no problem in release time.

Also, go check out the NaNoRenO WIP section of Lemmasoft, there are so many OELVN projects going on right now. Some will finish, some will not, some might be delayed but that is a lot of potential OELVN’s to read and enjoy and I wish everyone luck and good fortune and may every Dev finish their projects…

So… how is my English?…

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学校ジム Basketball / Multi Purpose Gym Building – Extreme High Detail Ver. 2

March 16, 2014

UNCLE MUGEN says YES!!! (And here I go with my horrible English!)

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Before we start let me post this NOT SO NICE image to remind everyone that 3D warehouse is starting to phase out the old Sketchup which I am so reluctant to upgrade because I have old Free and Paid plugins that doesn’t work with new Sketchup… so there… now on to the main dish!

I have something really nice for today! I am so happy and proud of it that I cannot type in proper English but enough of that for now. Anyways, remember “THIS” sketchup model of School/Basketball Gym?… of course not… What I have here is an updated model of that previous model it has more details now but first let’s look at the difference between the old school gym and the new school gym…

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Old and New Gym side by side (front)

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Old and New Gym side by side (side)

The new school gym (right) is considerably larger than the previous old gym (left)

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ZOMG! is so nice and detail! I like it!

As I have said earlier, it has more delicious details now as seen in this cutaway.

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The old stairs

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The new and much better stairs

And when I said, it is more detailed, I really mean it is more detailed. Just check the difference between the stairs posted above… DELICIOUS!

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Old and tired

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New and… I’m tired

Even the joists are not spared! It has more polygons now to slow down certain machines.

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And much better here is current floor plan of the Sketchup model in case you are wondering.

Still not enough to convince you to download this model?… let UNCLE MUGEN tease you with very nice (but highly inaccurate) renders…

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Bah! I suck at materials

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Nice exterior detail… too bad I botched the lighting

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Lighting is still… meh

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You know, something tells me I screwed up the reflection…

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At this point I give up!

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Screw everything! HELLO GLOBAL WARMING!!!

OK that was fun… Anyway’s same with previous resources. This is free for use for whatever purpose it may serve you best. Modifications are OK and highly encouraged.. It doesn’t even have to be OELVN related. Even OK for commercial purpose.

You can download it “HERE” in Sketchup 3D warehouse.

Also nice thing about it is now the new 3D warehouse, you can navigate around in the model in 3D… REAL TIME! NICE!!!

To see more of UNCLE MUGEN’s Failed Experiments Dump FREE OELVN RESOURCES… just come here in THIS THREAD in LEMMASOFT and help yourself!

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