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	<title>Comments for Studio Mugenjohncel</title>
	<atom:link href="http://studiomugenjohncel.wordpress.com/comments/feed/" rel="self" type="application/rss+xml" />
	<link>http://studiomugenjohncel.wordpress.com</link>
	<description>Making crappy OELVN&#039;s since 2006</description>
	<lastBuildDate>Mon, 03 Jun 2013 16:01:58 +0000</lastBuildDate>
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		<title>Comment on A Game called &#8220;A Game&#8221; by weep</title>
		<link>http://studiomugenjohncel.wordpress.com/2009/10/27/a-game-called-a-game/#comment-1807</link>
		<dc:creator><![CDATA[weep]]></dc:creator>
		<pubDate>Mon, 03 Jun 2013 16:01:58 +0000</pubDate>
		<guid isPermaLink="false">http://studiomugenjohncel.wordpress.com/2009/10/27/a-game-called-a-game/#comment-1807</guid>
		<description><![CDATA[I dunno if you still remember this game, but do you know how to complete the game?]]></description>
		<content:encoded><![CDATA[<p>I dunno if you still remember this game, but do you know how to complete the game?</p>
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		<title>Comment on Retrofitting an Old School Ugly School Building for OELVN (aka EVN) use – Part 02 (Final + FREE DOWNLOAD!!!) by natural vitiligo treatment system free ebook</title>
		<link>http://studiomugenjohncel.wordpress.com/2013/03/21/retrofitting-an-old-school-ugly-school-building-for-oelvn-aka-evn-use-part-02-final-free-download/#comment-1805</link>
		<dc:creator><![CDATA[natural vitiligo treatment system free ebook]]></dc:creator>
		<pubDate>Thu, 30 May 2013 04:22:22 +0000</pubDate>
		<guid isPermaLink="false">http://studiomugenjohncel.wordpress.com/?p=1972#comment-1805</guid>
		<description><![CDATA[Please let me know if you&#039;re looking for a writer for your weblog. You have some really great posts and I feel I would be a good asset. If you ever want to take some of the load off, I&#039;d really like to 
write some content for your blog in exchange 
for a link back to mine. Please send me an e-mail if interested.
Cheers!]]></description>
		<content:encoded><![CDATA[<p>Please let me know if you&#8217;re looking for a writer for your weblog. You have some really great posts and I feel I would be a good asset. If you ever want to take some of the load off, I&#8217;d really like to<br />
write some content for your blog in exchange<br />
for a link back to mine. Please send me an e-mail if interested.<br />
Cheers!</p>
]]></content:encoded>
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		<title>Comment on 3D / 2D hybrid tree for OELVN (aka VISUAL NOVEL) use. I am GENIUS!!! by Len</title>
		<link>http://studiomugenjohncel.wordpress.com/2013/05/25/3d-2d-hybrid-tree-for-oelvn-aka-visual-novel-use-i-am-genius/#comment-1803</link>
		<dc:creator><![CDATA[Len]]></dc:creator>
		<pubDate>Tue, 28 May 2013 15:32:39 +0000</pubDate>
		<guid isPermaLink="false">http://studiomugenjohncel.wordpress.com/?p=2018#comment-1803</guid>
		<description><![CDATA[@Mugenjohncel

Your work is pretty good, but you make too many games about female characters which is pretty boring... and we all aint Lesbians so you know you should really open up to your audience. If you made a game where you could date a male character you would probably have a hit, oh and don&#039;t forget the yaoi.]]></description>
		<content:encoded><![CDATA[<p>@Mugenjohncel</p>
<p>Your work is pretty good, but you make too many games about female characters which is pretty boring&#8230; and we all aint Lesbians so you know you should really open up to your audience. If you made a game where you could date a male character you would probably have a hit, oh and don&#8217;t forget the yaoi.</p>
]]></content:encoded>
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		<title>Comment on 3D / 2D hybrid tree for OELVN (aka VISUAL NOVEL) use. I am GENIUS!!! by 0xrenx0</title>
		<link>http://studiomugenjohncel.wordpress.com/2013/05/25/3d-2d-hybrid-tree-for-oelvn-aka-visual-novel-use-i-am-genius/#comment-1802</link>
		<dc:creator><![CDATA[0xrenx0]]></dc:creator>
		<pubDate>Sat, 25 May 2013 19:51:27 +0000</pubDate>
		<guid isPermaLink="false">http://studiomugenjohncel.wordpress.com/?p=2018#comment-1802</guid>
		<description><![CDATA[I see, I didn&#039;t know Sketchup couldn&#039;t do that!

Anyway, good luck with refining your technique, I&#039;m sure you&#039;ll find a way around the limitations. :)]]></description>
		<content:encoded><![CDATA[<p>I see, I didn&#8217;t know Sketchup couldn&#8217;t do that!</p>
<p>Anyway, good luck with refining your technique, I&#8217;m sure you&#8217;ll find a way around the limitations. <img src='http://s0.wp.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>Comment on 3D / 2D hybrid tree for OELVN (aka VISUAL NOVEL) use. I am GENIUS!!! by mugenjohncel</title>
		<link>http://studiomugenjohncel.wordpress.com/2013/05/25/3d-2d-hybrid-tree-for-oelvn-aka-visual-novel-use-i-am-genius/#comment-1801</link>
		<dc:creator><![CDATA[mugenjohncel]]></dc:creator>
		<pubDate>Sat, 25 May 2013 17:45:36 +0000</pubDate>
		<guid isPermaLink="false">http://studiomugenjohncel.wordpress.com/?p=2018#comment-1801</guid>
		<description><![CDATA[Unfortunately, Sketchup can&#039;t do UV Mapping (by default) and doing it by hand is horrendously difficult but not impossible though time consuming. Right now I&#039;m trying to develop and perfect techniques which would eventually lead me into producing a sort of tutorial that revolves around Sketchup and it&#039;s immediate plug-ins because they are the easiest to learn if you are a layman starting from scratch so exporting to blender to do UV Map is no-no because Blender is not Layman friendly. Though there is a way to do UV Map but it requires a third party plugin that is not free. So for now I&#039;m currently stuck with this generic plain texture unless I found a way to UV Map within Sketchup... for FREE of course :)

I think complete tree trunks is better because it does produce nice and somewhat proper looking shadows. Cutting the trunk in half doesn&#039;t really do much in speeding things up especially in my case where I use the absolute minimum polycount to produce a rudimentary trunk like object that could pass as a tree trunk and even a high detailed tree trunk still has less polycount than a full blown full 3D tree

This is just the start, we&#039;ll get better once I discovered more and better techniques that revolves around sketchup and of course I&#039;ll try and spread it to others so they too can enjoy them. :)]]></description>
		<content:encoded><![CDATA[<p>Unfortunately, Sketchup can&#8217;t do UV Mapping (by default) and doing it by hand is horrendously difficult but not impossible though time consuming. Right now I&#8217;m trying to develop and perfect techniques which would eventually lead me into producing a sort of tutorial that revolves around Sketchup and it&#8217;s immediate plug-ins because they are the easiest to learn if you are a layman starting from scratch so exporting to blender to do UV Map is no-no because Blender is not Layman friendly. Though there is a way to do UV Map but it requires a third party plugin that is not free. So for now I&#8217;m currently stuck with this generic plain texture unless I found a way to UV Map within Sketchup&#8230; for FREE of course <img src='http://s0.wp.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>I think complete tree trunks is better because it does produce nice and somewhat proper looking shadows. Cutting the trunk in half doesn&#8217;t really do much in speeding things up especially in my case where I use the absolute minimum polycount to produce a rudimentary trunk like object that could pass as a tree trunk and even a high detailed tree trunk still has less polycount than a full blown full 3D tree</p>
<p>This is just the start, we&#8217;ll get better once I discovered more and better techniques that revolves around sketchup and of course I&#8217;ll try and spread it to others so they too can enjoy them. <img src='http://s0.wp.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>Comment on 3D / 2D hybrid tree for OELVN (aka VISUAL NOVEL) use. I am GENIUS!!! by 0xrenx0</title>
		<link>http://studiomugenjohncel.wordpress.com/2013/05/25/3d-2d-hybrid-tree-for-oelvn-aka-visual-novel-use-i-am-genius/#comment-1800</link>
		<dc:creator><![CDATA[0xrenx0]]></dc:creator>
		<pubDate>Sat, 25 May 2013 14:42:57 +0000</pubDate>
		<guid isPermaLink="false">http://studiomugenjohncel.wordpress.com/?p=2018#comment-1800</guid>
		<description><![CDATA[I think you&#039;d benefit from more heavily stylised textures for the trunk as well, though. 

http://00eight00.deviantart.com/art/Siege-Treeman-BREAKDOWN-362815576
http://samdrewpictures.deviantart.com/art/Door-319310977
http://samdrewpictures.deviantart.com/art/Arenanet-Building-Test-320728357

I tried to find a few examples where you could see the rendered model and the textures themselves - in my opinion you could render that kind of painted texture to look quite good in an anime-esque environment.
At the moment, in my opinion, your trees look a bit too pale and plastiline-like, probably because they&#039;re right against a very rich and saturated green from the foliage. I&#039;d also advise trying to give the bottom of the tree texture a bit of darker decal to make it better integrate with the ground, to make it look dirtier at the bottom.

Also, I may be talking out of my arse, but I figured I&#039;d ask about this as well: would having a complete trunk be a hindrance for rendering times? I don&#039;t know anything about renderers, but I wonder whether cutting the trunk in half (so that, if looking from the bottom you get a semi-circle) would optimise rendering times more, while still giving you a decent shadow.

Nice job on improving your methods, it&#039;s somewhat reminiscent of the video from Blizzard I sent you some time ago... I think.]]></description>
		<content:encoded><![CDATA[<p>I think you&#8217;d benefit from more heavily stylised textures for the trunk as well, though. </p>
<p><a href="http://00eight00.deviantart.com/art/Siege-Treeman-BREAKDOWN-362815576" rel="nofollow">http://00eight00.deviantart.com/art/Siege-Treeman-BREAKDOWN-362815576</a><br />
<a href="http://samdrewpictures.deviantart.com/art/Door-319310977" rel="nofollow">http://samdrewpictures.deviantart.com/art/Door-319310977</a><br />
<a href="http://samdrewpictures.deviantart.com/art/Arenanet-Building-Test-320728357" rel="nofollow">http://samdrewpictures.deviantart.com/art/Arenanet-Building-Test-320728357</a></p>
<p>I tried to find a few examples where you could see the rendered model and the textures themselves &#8211; in my opinion you could render that kind of painted texture to look quite good in an anime-esque environment.<br />
At the moment, in my opinion, your trees look a bit too pale and plastiline-like, probably because they&#8217;re right against a very rich and saturated green from the foliage. I&#8217;d also advise trying to give the bottom of the tree texture a bit of darker decal to make it better integrate with the ground, to make it look dirtier at the bottom.</p>
<p>Also, I may be talking out of my arse, but I figured I&#8217;d ask about this as well: would having a complete trunk be a hindrance for rendering times? I don&#8217;t know anything about renderers, but I wonder whether cutting the trunk in half (so that, if looking from the bottom you get a semi-circle) would optimise rendering times more, while still giving you a decent shadow.</p>
<p>Nice job on improving your methods, it&#8217;s somewhat reminiscent of the video from Blizzard I sent you some time ago&#8230; I think.</p>
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