Posts Tagged ‘photoshop’

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Here we go again… DSE The Game… because I don’t have a writer so might as well stick to existing material ;_;

December 2, 2013

I should have listened to LateWhiteRabbit’s advice… never get too attached to your project…

So we have this girl here whose name we still don’t know to this day first appeared on Dec 04, 2011 in a game called “Renpy Date Simulation Engine – The Game”… to the world, this project was pretty much a done deal already. But unknown to most, there are at least 3 more versions that came out, each with improvements on it’s predecessor… mostly Graphics and some optimization. I’ve been using this project internally to test new Renpy features, improve my personal arsenal of Ren’py know how and as a sort of R&D showcase project which I secretly release to a few select people here in Lemmasoft via normal email (wink). And now nearly 2 years later and 4 different release versions later… here we go again…

glasses_girl_evolution

This would be her 8th version sprite-wise. The revision is necessary since the latest BG’s have changed drastically that the 7th revision now stands out too much.

sketch_practice

So the 8th sprite revision is sort of dumbed down detail and color wise compared to the previous version, the lines are much thinner and cleaner and extremely reduced shading. Anyway, I’m currently contemplating about publicly releasing the next version as 2.0 (which is technically Version 5.0 if we count the private releases) then again, who would be interested in a two year old game that will only get Animated BG’s and improved sprites and FX’s…

“POOF” (Disappears)

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Decided to subject one of my latest BG’s for DSE (Date Simulator Engine – The Game) project in Ren’py in 3D map. My plan is to take advantage of Ren’py 6.14′s ability to read and play webm format and create small, compact and dynamic BG’s for my OELVN project… if only I can get the text editor in 6.14 to work that is…

October 11, 2012

As the title says… I decided to subject one of my latest BG’s for DSE (Date Simulator Engine – The Game) project in Ren’py in 3D map. My plan is to take advantage of Ren’py 6.14′s ability to read and play webm format and create small, compact and dynamic BG’s for my OELVN project… if only I can get the text editor in 6.14 to work that is… oh well… still much room for improvement. At least this 3D map thingy gives me the option to have “pseudo 3D” effects in my BG’s… which is kinda nice looking…

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Suddenly! A box full of Oranges out of FUCKING NOWHERE!

February 24, 2012

One of the more unusual requests I have ever received… this is a request of someone I talk to from http://py-bot.com/flockmod.swf… it is so unusual I decided to go ahead and do it all the way…

What a way to waste a good afternoon… Lol! Anyway, Hi resolution can be found HERE in case you’re interested for bigger resolution…

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October 29, 2011

Old Kitchen BG for Sepia Tears

So let’s see… I got a chance to skim back to the previous BG’s I’ve made before I’ve used those renderers and Jeepers!… they actually look uh… horrible…

New and Improved Kitchen BG for Sepia Tears

I now feel bad for making them… I shall now do corrective measures and remake them starting with this kitchen… Read the rest of this entry ?

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