Posts Tagged ‘uncle mugen’

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Nekomimi Macho – An Uncle Mugen Fandub of Tsukiyomi (Moon Phase) OP

July 14, 2014

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Because some people just want to watch the world burn… BWAHAHAHA!!!

Click here to watch video on YouTube

OK it’s actually a byproduct of insomnia and I cannot sleep until I did something outrageous and this was the first thing that came to my mind. Once I have a firm grasp of what I needed to have and do to accomplish this, I latched on to it and never let go until I’m done…

Enjoy!

Thanks to the following for the encouragement:
@aztop009
@DysenaZ

And to the person who provided the Voiceless audio-track:
@TheManko

#YOLO

 

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Café Memoria… what in the world did I get myself into this time?…

June 23, 2014

Once upon a time, the Handsome (yet Gloriously Fat) Uncle Mugen is skimming through lemmasoft to see what’s going on. By chance I saw this thread in the Work in Progress of Café Memoria. According to the thread…

Café Memoria is a new restaurant in town, run and operated by a woman named Elena Pervova. You, as the male protagonist (Ryne), are curious about this restaurant and decide to eat lunch there. As you enter, you are greeted by a female friend of yours, and the daughter of the owner of the restaurant, Anna, who happens to be quite shy. Since she works here, perhaps this is an opportunity for her to improve. How well do you think she will do?

Normally, I’d read a thread and then move on to the next until I saw this image…

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Looks nice but…

Oh… I recognize those! His scene contains a few models I hosted on the Sketchup 3D Warehouse. So this is Café Memoria… looks good enough. In the typical Uncle Mugen fashion, I casually showed it to my peers and asked them what they think of this building… let’s just say we ended up in a nearly (almost) 2 hour debate ranging from why this building isn’t energy efficient to it’s somewhat brutalistic aesthetic. At the end of the debate we have two options… if this building existed in real life, we will…

  • Retain original structure and retrofit it using Dryvit
  • Demolish it and Build it from the Ground up using Light Gauge Steel + Dryvit

As a mental exercise, we debated some more but we arrived at the conclusion that it would be more cost efficient to simply tear down the building and build it from the ground up.

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OK Boys! Let’s tear this place down! For Science!

So I requested the Sketchup Model Scene to see how bad it is… now, I know the person who made it isn’t an architect or an engineer nor is this a serious building at all but for the sake of fun, I went ahead with this somewhat pointless mental exercise and assume if it existed in real life, it will be constructed using conventional methods and traditional materials like Hollow Blocks and On-Site fabricated Concrete Pillars with Steel Bars embedded inside. Just for kicks with a bit of help from a structural engineer made possible by the persuading powers of Starbucks latte, I ported his model to an in-house software (secret!… shhhh!!!), assigned materials and properties and embedded steel bars close to how it would have been if it is real life. It totally collapsed on a Magnitude 5 Earthquake… (I’ll post screenshot of it when I get the chance to retrieve it). Disregarding structural integrity, the building is a Death-Trap during fires.

Ehem… At this point I already had enough fun and lulz and sufficient mental exercise. In return, I decided to volunteer myself and give them a far better model they can use to create their BG for Café Memoria.

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Slowly but steadily, the building is starting to take it’s shape… I must admit that I’m having a little too much fun with it…

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Since I’ve gone this far, might as well go ballistic and all out and model everything inside… from scratch (meaning: I’m not using anything from 3D warehouse… only Original Uncle Mugen Models)

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Not satisfied with just the Cafe, I also added outside detailing so we can have nice reflections on the windows and stuff in the main building.

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Wanting to stretch the amount of fun I can get with the model, I made nice mockups… with Uncle Mugen! Nice!

Of course, all good things come to an end and I’ll eventually hand over the model back to and his team so they can proceed with completing the VN / OELVN… and with just the interior furnishing missing… allow me the pleasure of showing this test render of the current progress (play in HD for maximum satisfaction)…

[CLICK HERE - YOUTUBE VIDEO]

Anyway, that is all for now… XD

You can learn more about the project HERE

“POOF” (Disappears)

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学校ジム Basketball / Multi Purpose Gym Building – Extreme High Detail Ver. 2

March 16, 2014

UNCLE MUGEN says YES!!! (And here I go with my horrible English!)

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Before we start let me post this NOT SO NICE image to remind everyone that 3D warehouse is starting to phase out the old Sketchup which I am so reluctant to upgrade because I have old Free and Paid plugins that doesn’t work with new Sketchup… so there… now on to the main dish!

I have something really nice for today! I am so happy and proud of it that I cannot type in proper English but enough of that for now. Anyways, remember “THIS” sketchup model of School/Basketball Gym?… of course not… What I have here is an updated model of that previous model it has more details now but first let’s look at the difference between the old school gym and the new school gym…

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Old and New Gym side by side (front)

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Old and New Gym side by side (side)

The new school gym (right) is considerably larger than the previous old gym (left)

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ZOMG! is so nice and detail! I like it!

As I have said earlier, it has more delicious details now as seen in this cutaway.

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The old stairs

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The new and much better stairs

And when I said, it is more detailed, I really mean it is more detailed. Just check the difference between the stairs posted above… DELICIOUS!

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Old and tired

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New and… I’m tired

Even the joists are not spared! It has more polygons now to slow down certain machines.

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And much better here is current floor plan of the Sketchup model in case you are wondering.

Still not enough to convince you to download this model?… let UNCLE MUGEN tease you with very nice (but highly inaccurate) renders…

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Bah! I suck at materials

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Nice exterior detail… too bad I botched the lighting

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Lighting is still… meh

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You know, something tells me I screwed up the reflection…

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At this point I give up!

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Screw everything! HELLO GLOBAL WARMING!!!

OK that was fun… Anyway’s same with previous resources. This is free for use for whatever purpose it may serve you best. Modifications are OK and highly encouraged.. It doesn’t even have to be OELVN related. Even OK for commercial purpose.

You can download it “HERE” in Sketchup 3D warehouse.

Also nice thing about it is now the new 3D warehouse, you can navigate around in the model in 3D… REAL TIME! NICE!!!

To see more of UNCLE MUGEN’s Failed Experiments Dump FREE OELVN RESOURCES… just come here in THIS THREAD in LEMMASOFT and help yourself!

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Probably a pointless post but yes… UNCLE MUGEN goes back to basics… Vanishing Point

February 25, 2014

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As the title says… ever since I’ve focused more on 3D and Sketchup, my drawing skills have been dulled lately… so not really an OELVN post but more of me trying to sharpen some skillset that has dulled lately… so dull that I actually resorted to physically draw Vanishing Points just to make my drawing somewhat proportioned… a very clear indication that I badly needed to practice…

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So here I start with the usual naked and bald body sketch taking into account the existing vanishing points.

 

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And we draw over is some rough detailing…

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Afterwards, we discard the previous rough lines and draw much nicer thinner lines over the rough detailing.

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Repeat the process above but this time with an even thinner brush…

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Add color and I’m done! Total Time 1 hour 20 minutes… not bad but still worrisome because I used to do just fine without even drawing the vanishing points… clearly, I must doodle some more :)

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“POOF” (Disappears)

 

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