Adding simple animations for (Multi Layered) Sprites to be used in Renpy to make your project look… alive…… The Lazy way… again…July 12, 2011
OK… Using suggestions by Ren doing multi-layered using Photoshop puppet pin tool since Motion Portrait system is nowhere available for more mortals like me… I redid the whole thing and I was (somewhat) able to (somehow) imitate the effect I was after… and that is do a Motion Portrait like micro movements to make a static image more lifelike simulating breathing… Now there were several limitations in this method mainly I cannot tilt sideways or diagonally sideways more than 5 degrees since there really is no material to be shown beyond that (remember, this is not true 3D)
(You were right DaFool… too bad Motion Portrait doesn’t seem to be available anywhere other than being on user end products for… “BARF!” Apple… don’t get me wrong… I was coerced on owning an IPhone… only to be disappointed by it… I’m just waiting for the 2 year subscription contract to expire)
Anyway, where was I?…. Ah!… I’m planning on using this and apply it to individual sprites and animate them in Renpy for my upcoming OELVN projects (Aka English Visual Novels) Now to solve the problem of finding a decent frame-rate that can play on all systems high and low spec. Right now, I’m aiming at 12FPS….
OK I go for now…
Edit: I just realized, the breathing animation makes it look like Lucy the Second had some chest material which is not the case… she’s supposed to be as flat as a board and………..