Next Mission… Organic 3D Modeling

April 14, 2013

What you see here is my current progress in Blender Day 2, which is familiarizing myself with the tools (trust me, you don’t want to see Day 1 but in case you are curious CLICK HERE at your own risk WARNING! NOT WORKSAFE!!!). Yes, I’m trying to teach myself how to use Blender and model organic things in hopes of one day creating my own Anime Styled Characters to replace manual drawing Sprites and CG’s.

Just pretend it’s a Macrophage floating in some liquid stuff…

I hate to say this but I have pretty much exhausted and perfected everything I needed to produce “decent” looking BG’s using Sketchup and Photoshop. I have streamlined the process to the point that making a typical urban BG from scratch takes about 1 hour (sans rendering time) and another 20 minute or so for post processing. It’s so efficient to the point that it is now pretty much boring. Sure, it still doesn’t look as good as hand drawn BG’s but hey… instant BG… you can’t complain…

Despite the simplified 2 tone shading it still took me 8 hours to finalize this sprite and that contradicts my Quick, Cheap and Efficient way of doing things.

Unfortunately, drawing sprites and CG’s is still something that I still need to take care of manually. For those who are following me, you are very much familiar now that I put more emphasis on Speed, Efficiency and Quantity over Quality… and I have no choice… I’ve been working solo on my projects most of the time and unless I found myself willing collaboratives who can share my vision… I foresee that this will be the case in the future. It seems, I need to move on to 3D too when it comes to Character Sprite and CG Event Creation if I wanted to maximize what little time I have. Besides, focusing too much on producing quality OELVN’s is pretty much not on my interest since I don’t profit from them but rather do them for personal satisfaction and the sooner I can produce content the better for me so I can soak in all the feels… another thing is I no longer have the luxury of sitting down in one spot for half a day drawing something. That is no longer possible for me. So the quicker I learn how to accomplish this, the better…

Even the Japanese is slowly reverting to 3D characters. Efficient and can be done and edited cheaply and still look anime enough if done correctly.

Unlike Sketchup and Scenery, Organic Modeling is pretty much alien territory to me. I am raised and trained in AutoCAD and relying too much on Sketchup that I pretty much ignored other 3D modeling software and mastered only what I think I will be needing to accomplish things and that turned out to be a pretty bad decision leaving me unprepared for organic modeling.

It’s not like I’m running around without a plan. I have a pretty much straightforward agenda that goes like this…


● LEARN how to EFFICIENTLY MODEL basic organic things


● LEARN how to TEXTURE and BAKE MAP anime style

● LEARN how to RIG

And that’s pretty much what I needed to learn to accomplish the task I needed to do. Anything else will be useless for I don’t intend on doing anything else other than the task I am currently focused on and that is replace Sprites and CG’s with 3D.

This will be a long and bumpy road. Who knows how far I can get… oh well…


  1. The pink thing looks like something I would see in the PonPonPon video. xD

    I’d gladly waste my time doing something detailed, but then if you finish this, it can be a breakthough. I look forward with what you can do with this. 🙂

  2. My expectations are you’ll master at least modelling in a week. :/
    I hate you!


  3. Once you’ve familiarized yourself more with Blender, I recommend looking at this tutorial:

    This is what I used to model some simple anime-style characters (see link below).

    Mind you, this tutorial was created in one of the earlier versions of Blender (before 2.5), so the layout and keyboard shortcuts are different. I made mine in 2.49.



    Okay, Youtube’s being weird. Look for a video called “Low Poly Kii Anime Model Made in Blender 3D”. It’s on the same account as the above.


  5. Hmmm shouldn’t you be using Mudbox?

    Blender and Organic remind me of Oil and Water.

  6. dang, that’s impressive!

    curious … what’s your vision?

    and what’s wrong with your english? seems fine to me.
    (says the guy who types in all lowercase)

  7. I have a better idea. You should use daz3d and use morphs (face option sliders) to create the faces of your anime characters.

    Hiro (female counterpart is Aiko), is personally the best way to get an anime male, for example:

    You’ve got different body morphs which can overlap, making any body shape you want:

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