Archive for the ‘OELVN News’ Category


Anime Styled School Building – Version 2! COME GET WHILE HOT!!! IT’S FREE! YOU MUST DOWNLOAD IT!

February 13, 2014

I’m not gonna say much about this… OK I lied, I’m gonna talk a bit today. No wait… I think I need to scream this one for maximum pain and pleasure…


Download link below… way way below


This time UNCLE MUGEN has something special, what we have here is a detailed model of a School Building in Sketchup… Wait don’t go!… Please stay for a while, you see… this is not like the previous version… because this one has more detailed pack in every square meter of it compared to the previous version.




It has more detailed windows, more detailed furnishings, even the fence up the roof is now made with real geometry… yes, no more fake texture tricks this time… delicious real geometry now. The air-condition machines is also made much more detail, so are the stairs and the toilet room.





So yes, this is perfect for making School themed BG’s if you use sketchup for your OELVN’s (aka Visual Novels in English)… you position camera and hit render… Instant BG.



Be warned though this is very big and complex model with much much nestled components inside many more components so expanding them might slow or even bog down your computer… maybe even crash, so insert disclaimer here where I save my ass :)




Anyway’s same with previous resources. This is free for use for whatever purpose it may serve you best. It doesn’t even have to be OELVN related. Even OK for commercial purpose.





Anyway’s same with previous resources. This is free for use for whatever purpose it may serve you best. It doesn’t even have to be OELVN related. Even OK for commercial purpose.

Not really required but if you use it in your projects, just say hi to me so. Uncle Mugen gets lonely here sometimes.

OK I go now… here is link so you can has download it… HERE

“POOF” (Disappears)


Here we go again… DSE The Game… because I don’t have a writer so might as well stick to existing material ;_;

December 2, 2013

I should have listened to LateWhiteRabbit’s advice… never get too attached to your project…

So we have this girl here whose name we still don’t know to this day first appeared on Dec 04, 2011 in a game called “Renpy Date Simulation Engine – The Game”… to the world, this project was pretty much a done deal already. But unknown to most, there are at least 3 more versions that came out, each with improvements on it’s predecessor… mostly Graphics and some optimization. I’ve been using this project internally to test new Renpy features, improve my personal arsenal of Ren’py know how and as a sort of R&D showcase project which I secretly release to a few select people here in Lemmasoft via normal email (wink). And now nearly 2 years later and 4 different release versions later… here we go again…


This would be her 8th version sprite-wise. The revision is necessary since the latest BG’s have changed drastically that the 7th revision now stands out too much.


So the 8th sprite revision is sort of dumbed down detail and color wise compared to the previous version, the lines are much thinner and cleaner and extremely reduced shading. Anyway, I’m currently contemplating about publicly releasing the next version as 2.0 (which is technically Version 5.0 if we count the private releases) then again, who would be interested in a two year old game that will only get Animated BG’s and improved sprites and FX’s…

“POOF” (Disappears)


OHIO GO SAY MUST!… You know… just because I’ve been silent lately doesn’t mean I’m not active…

November 19, 2013

On the contrary, I’ve been really active behind the scenes now that my strike-zone is no longer limited to OELVN’s (aka Visual Novels) since I now started dipping my feet into making Platformer games now that I gained some little knowledge in programming Physics which I will not discuss here since Uncle Mugen persona is strictly for OELVN’s (visual novels)…

Anyway, here are a few teaser images from a project I’m involved with as a BG Graphics Guy… (Sorry about Watermark… this is necessary at the moment)




Yes they are 3D, yes they are Sketchup and yes I know some of you are tired of hearing me and my quest to find that one button cheap solution for quick and effortless BG’s that looked good enough for OELVN (Visual Novel) use but please hear me out anyway…

For quite a while, my focus was to get the Renderer to output hand drawn BG’s that will look good. Of course in doing so… I inadvertently increased the complexity of my method which contradicts my goal of trimming the steps to just maybe 3 or 4 steps and despite all that, the results are pretty much mixed which is apparent if you look at my BG dumping ground “aka Uncle Mugen’s FREE OELVN Resource thread”… CLICK HERE to go there.

After thinking long and hard I realized that maybe I’m doing it wrong. If I wanted optimize things then I will start trimming on the 3D part. For that we begin with a Sketchup Scene. Either you create a scene from scratch or merge a few objects to create a scene… that’s step 1. Afterwards you will simply hit render. No complicated steps this time. No Material properties, No Bump Maps, No Lightmaps or anything complicated. Just select the proper light you want or place a few lights here and there and hit render… this is step 2. And for the final step, I used a Photoshop script I found in Lemmasoft (sorry, I forgot) where your image is turned into something that looks like hand drawn or painted… all in one convenient button… and that’s step 3… So in three quick and easy steps, I managed to get this result in under 2 hours (render time excluded)


Sure, it still looks 3D but hey… 2 hours vs a day or two doing BG’s?… for someone like me who prefers efficiency, the choice is obvious :)

You can even push things a bit by doing some effort and post processing to get variations but… I’m usually too lazy for that thing…


Anyway, that’s all for now…

“POOF” (Disappears)


I’m… still alive you know…

October 29, 2013

It’s been a while since I last posted but anyway, teaser since I really cannot say much details about Waxwing project of which I am proud to be a part of… (excuse the watermark)

You can learn more about this particular project HERE



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