Posts Tagged ‘background’

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Decided to subject one of my latest BG’s for DSE (Date Simulator Engine – The Game) project in Ren’py in 3D map. My plan is to take advantage of Ren’py 6.14’s ability to read and play webm format and create small, compact and dynamic BG’s for my OELVN project… if only I can get the text editor in 6.14 to work that is…

October 11, 2012

As the title says… I decided to subject one of my latest BG’s for DSE (Date Simulator Engine – The Game) project in Ren’py in 3D map. My plan is to take advantage of Ren’py 6.14’s ability to read and play webm format and create small, compact and dynamic BG’s for my OELVN project… if only I can get the text editor in 6.14 to work that is… oh well… still much room for improvement. At least this 3D map thingy gives me the option to have “pseudo 3D” effects in my BG’s… which is kinda nice looking…

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And now we try the previously accidentally awesomely discovered ADVANCED OPTIONS into an existing scene in Sketchup and see how well it does… HOLY SHEET! IT IS LOOKING AWESOME! So what happens to the previous BG’s?… Well…

October 10, 2012

Here is the new and improved BG!!! It is deliciously beautiful!

Barely a week old and BG’s I recently made are already rendered obsolete by an accidental discovery a few days ago (see this post) enabling me to produce way better BG’s than these with just a single press of the render button.

This is the previous BG… it is also good looking but not as delicious as the latest one

Anyway, Uncle Mugen has come a long way in developing a standardized method which can be applied to anyone even those with only basic knowledge of computers to produce beautiful BG’s for OELVN use (AKA Visual Novels) Read the rest of this entry ?

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AGH!!!! I just found out how to eliminate nearly 50% of the post process I do in my BG’s by simply toggling two buttons or sliders or whatever these things are…

October 9, 2012

As the title says… I just found out how to eliminate nearly 50% of the post process I do in my BG’s by simply toggling two buttons or sliders or whatever these things are in my renderer. Seriously… I’ve been using this renderer for like more than a year now and this is the first time I actually fiddled a few of the settings that are beyond the usual ones. Of course, being under the label “ADVANCE OPTIONS” kinda scare me into opening it… I’m Uncle Mugen… I’m dumb and stupid when it comes to computers and stuff and you expect me to click advance options?… OK, but don’t blame me when something breaks now everyone stand back… this might get dangerous… Let’s see… Hmm… I wonder what these sliders do… now hit Render…

HOLY SHIT! IT LOOKS BEAUTIFUL!!! IT IS LOOKING VERY GOOD!!! WHY DIDN’T I FOUND THIS OUT SOONER!!!… I no longer have to color correct the BG’s I made!!! THIS IS GREAT NEWS!!! Now I have more excuse to be lazy!!!… I’M SO HAPPY I’M NOW TIGHTLY EMBRACING MY CHAIR… FROM BEHIND!!!

So what will be the implication of this?… A LOT! It means I now have to once again revise my workflow which is wrapped around the objective of creating BG’s with minimal effort in three hours or less for OELVN use (Visual Novels)… I really can’t write much about this since I’m still in shock after finding out what those sliders do…

I’m so gonna lose sleep tonight…

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And here I am once again talking about OELVN Background Graphics…

September 29, 2012

Wiat hear me out OK… I know you must be getting tired of me promoting Sketchup as a viable tool in creating BG’s for OELVN’s or Visual Novel with minimal effort so allow me to show you this and get your attention…

Beautiful isn’t it?… It is made in less than 3 hours including all variations… no kidding… it is made possible by using existing sketchup models I uploaded in the 3D warehouse and from various sources with a bit of touchup post processing from Adobe Photoshop 7…  Read the rest of this entry ?