Posts Tagged ‘landscape’

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Koe de Oshigoto! OVA – Forget the anime… I’m looking at the Backgrounds…

September 10, 2011

First, the final result of this endeavor…

All of that resulted in this… thing…

OK so it all started when I was really REALLY bored and decided to surf the internet for my weekly dose of porn from my favorite streaming site when I stumbled upon this rather lame looking Hentai thumbnail accompanied by a very VERY low rating. Curious, I clicked on it and realized why it got so many thumbs / vote down… it’s actually softcore… even more softcore than the other anime where you got these white haired twins doing the macarena but that’s another story… Read the rest of this entry ?

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Just one post… just this one post…

August 23, 2011

I’ve been really tight lipped on what I’ve been up to recently to the point that I’ve stopped going to 4chan lately… and the move has paid off so far by making me concentrate more on… whatever it is I’m doing… but I can’t take it anymore… I just had to post at least once…  who knows… maybe some of my fans are getting worried about my inactivity… oh well… I’ll just leave a few graphics here (Sorry for the watermarks but this is still a WIP collaboration with Spartan Works and Gang)

“POOF’ (Disappears)

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…and DONE!

August 3, 2011

After submitting to Sake-Chan the final BG graphic for Hanami X2… I now have some breathing room for a little bit of… creativity (LOL! Parody tiem!… yes it was intentionally misspelled)… seriously, it’s been a long ride… can’t wait for the final release…

So uh… I’ve been very very busy behind the scenes… most of the work I did were either polishing my GUI (again) or trying to steal err… I mean learn from other people’s Ren’py code and figure out how it works  and a few collaborations here and there (Dammit Greeny… even with a guide, I still end up being stuck most of the time… Lol!)

Godly character sprites by Misteen

Well… gotta go for now… BTW! Unrelated… Beavis and Butthead will be back! YES!!!… CORNHOLIO!!!

“POOF” (Disappears)

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Adding simple animations for (Multi Layered) Sprites to be used in Renpy to make your project look… alive…… The Lazy way… again…

July 12, 2011

OK… Using suggestions by Ren doing multi-layered using Photoshop puppet pin tool since Motion Portrait system is nowhere available for more mortals like me… I redid the whole thing and I was (somewhat)  able to (somehow) imitate the effect I was after… and that is do a Motion Portrait like micro movements to make a static image more lifelike simulating breathing… Now there were several limitations in this method mainly I cannot tilt sideways or diagonally sideways more than 5 degrees since there really is no material to be shown beyond that (remember, this is not true 3D)

(You were right DaFool… too bad Motion Portrait doesn’t seem to be available anywhere other than being on user end products for… “BARF!” Apple… don’t get me wrong… I was coerced on owning an IPhone… only to be disappointed by it… I’m just waiting for the 2 year subscription contract to expire)

Anyway, where was I?…. Ah!… I’m planning on using this and apply it to individual sprites and animate them in Renpy for my upcoming OELVN projects (Aka English Visual Novels) Now to solve the problem of finding a decent frame-rate that can play on all systems high and low spec. Right now, I’m aiming at 12FPS….

OK I go for now…

“POOF” (Disappears)

Edit: I just realized, the breathing animation makes it look like Lucy the Second had some chest material which is not the case… she’s supposed to be as flat as a board and………..