Finally, a solution to a problem that has plagued me for such a long time! How to have decent looking 3D trees but still have low poly count enough to shorten render times so I can get more BG’s produced in short time.
But first a bit of history…
What you see above are a bunch of 2D trees I’ve been using and abusing for a long long time now. I use them in my sketchup scenes whenever possible and it is very good decision because it make my scenes look good and being 2D they are just one plane so very low poly count but…