Posts Tagged ‘scenery’

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Want a great way to make your urban scene look more urban for use in your Visual Novel project?… Just add a bunch of pedestrian overpass here and there…

March 5, 2012

As the title says… this is a bg-cg for the Visual Novel project DSE and features several typical pedestrian overpass bridges. Where I came from, these pedestrian bridges are a common sight though I still wonder why so many of my fellow filipinos are stubborn to use them and instead jaywalk most of the time putting themselves and others at risk… but that’s part of being a filipino and I don’t expect me and my countrymen to change anytime soon… (now I feel genuine sympathy for the men and women of MMDA (Metro Manila Development Authority) who are just doing their jobs improving our urban lives through discipline)

Ehem… anyway… I Uncle Mugen will not hoard this precious resource to myself and will share to you this somewhat detailed pedestrian overpass in case you needed one for your Google Sketchup derived BG-CG’s for use in your OELVN (Visual Novel) projects…

You can get it here…

That’s all for now…

“POOF” (Disappears)

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UNCLE MUGEN’S BACKGROUND STUDIES – The City/Town Commercial District… probably THE most difficult but often necessary background graphics to make

November 2, 2011

First… I’ll post an unrelated image of Uncle Mugen to attract your attention…

In a visual novel… there are two very important things that stand out… the NOVEL part and the VISUAL part… unfortunately I Uncle Mugen is not a very talented writer so we concentrate, refine and master what we are good at and that is Backgrounds… In a typical Visual Novel you got at least a set of WHAT HAVE’s like the protagonist room, school corridor, the classroom and so forth… it is very understandable why there are so few people who are even willing to do BG’s especially for Visual Novels… it’s not gratifying enough… in case of a character sprite or let’s say an event scene… all you need to do is to draw something decent… not good but decent in order for your work to sell (in case you’re into commercial VN) or get recognition, fame and bragging rights (if you’re doing it for free) but that’s not the case for people who do backgrounds for OELVN’s (Visual Novels)… Nope!… In order for you to be EVEN slightly recognized, you’ve got to be really good as in godly good like Makoto Shinkai or that other Guy who based his backgrounds on real photos and paint them post apocalyptic style or this other guy who draw very large, very detailed BG’s where you can see the tiniest minute detail but for the rest of us mere mortals… our works will be no different from the next guy… OK so there are still various shades of gray in between regarding detail and skill level but still…

Here is a typical example of Godlike background is… very detailed, very beautiful as if you wanted to get inside the game and simply stroll there…

Read the rest of this entry ?

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October 29, 2011

Old Kitchen BG for Sepia Tears

So let’s see… I got a chance to skim back to the previous BG’s I’ve made before I’ve used those renderers and Jeepers!… they actually look uh… horrible…

New and Improved Kitchen BG for Sepia Tears

I now feel bad for making them… I shall now do corrective measures and remake them starting with this kitchen… Read the rest of this entry ?

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Finally! An updated tutorial on how to create beautiful background graphics for use in Visual Novels or OELVN using Google Sketchup and Photoshop

October 22, 2011

Finally! An updated tutorial on how to create beautiful background graphics for use in Visual Novels or OELVN using Sketchup and Photoshop! Perfect for people like me who are untalented in drawing backgrounds. I finally managed to streamline the process enough to create a tutorial so I can share my technique. With this, it is now one step closer to that quick, cheap and beautiful background graphics that are inaccessible for us mere mortals…

Or you can view the video tutorial [HERE] in fullscreen. I recommend viewing it in 720p for maximum clarity.

With this now all of our backgrounds will look the same… Lol!

Note:

  • This tutorial is perfect for outdoor shots but not applicable for inside shots especially rooms with limited light. I’ll do a tutorial on that soon…
  • While I used SU Podium Renderer on this tutorial… it is expensive and can be replaced by any other renderer ( there are several freeware renderers available) as long as it has the option to render in clay mode (textureless). One good example is Kerkythea [ www.kerkythea.net/joomla/ ] and IDX Renditioner Free Edition [ www.imsidesign.com/Products/Renditioner/RenditionerExpressv2/tabid/1904/Default.aspx ]
  • Sketchup is a 32 bit application (Seriously why?) so even if you have monster memory you’ll still hit the ceiling sooner or later so be careful and not to put too much load on the scene.

Thanks to Sake-Chan (Sake Bento) for lending her beautiful voice and little_misere for the Lucy sprite…

“POOF” (Disappears)