Posts Tagged ‘the fucking question’

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The Fucking Question Ver 2.0 – Unnarchived Version now available!

July 18, 2013

tfq

OK… I think enough time has passed…

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I am now releasing an unnarchived version that includes images and everything so anyone can take a look at how I do things and hopefully inspire or help other people especially those who are having difficulty grasping or are still starting to learn how to Ren’py to create better OELVN’s than I did… Read the rest of this entry ?

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The Fucking Question Version 2.0 – Now available for download

September 3, 2012

It’s been a while my Tomodachis!… Once again Uncle Mugen forgot his blog password… but at least I’m back now…

Time to update… let’s see… first and foremost… THE FUCKING QUESTION V-2.0 is already available for downloading… it’s bigger, better and twice the amount of ellipses and grammatical errors!… Lol! Seriously it’s been several days now…

You can view screenshots and download it HERE

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Just a tiny teaser… just a tiny one…

July 26, 2012

It’s almost time my friends… I’m glad to announce that all the graphical resources for The Fucking Question V2 is completed and is being compiled into the project to be thoroughly tested so we won’t repeat the same embarrassing mistake we had the last time…

So what to expect in version 2?… Well… of course there is the graphical updates, the larger resolution and more unreasonable amounts of animation here and there that will grab your systems resources by the balls and slow down your machine… Lol! Also present are the side stories, a “real” Q&A portion with input questions from anyone that is not me and finally answering the age old question… what is the relationship between Lucy and Uncle Mugen… are they friends? Are they lovers?… you will soon find out… Lol!…

Above is a sprite comparison between the old and the new sprites. While Boyet (Schoolgirl) closely resembles her previous sprite, Diego has undergone a radical change… gone are the hime-cut hairstyle in favor of the stereotypical perky girl generic anime style complete with ahegao ahoge (that dangling hair)

One interesting thing about this project is that while adding a few new nifty tricks… I uncovered an unexpected glitch in the Ren’py Tooltip where the Tooltip remains persistent in the screen after moving to a new menu and in what can be called a rare Uncle Mugen moment… I actually used my coconut to figure out a really ugly workaround to this problem. How ugly you ask? I filled the whole unused space of the screen with Null hotspots that displays an invisible image to override the previously shown Tooltip… Lol!… the game is now 100% slower on older machines!… Isn’t it great!?… OK that’s all for now… one last image to tease you my friends… Wha!… What!?… I’m fat!?… of course I’m fat now but this is 2008 Uncle Mugen… and back then I’m still lean and mean and handsome… oh wait… I’m still handsome… Lol!

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Here comes… Banong! Taller, Darker and more Handsome than ever!!!

July 17, 2012

For a character whose only head will be shown, he does have a pretty detailed sprite.

Made some major changes to him… added more swag, more defined nose and eyes, larger afro and delicious pants…

A height chart comparing Banong against existing Studio Mugenjohncel characters…

Oh well… more to come…

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