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Hammer – NaNoRenO 2014 OELVN (Visual Novel Entry) is now released

March 28, 2014

screenshot0029

Title:
Hammer

Theme:
Suspense

Story:
A mysterious illness has spread throughout the world killing people everywhere and in desperation, you escaped and wandered aimlessly and ended up in some remote cabin somewhere in the middle of nowhere.

Credits:
Graphics – Uncle Mugen (Mugejohncel)
SFX / Music – Off the shelf Commercial – Royalty Free SFX from BlueFX + Original Uncle Mugen Recordings from BlueFX
Story – This Anonymous Guy from 4chan /jp/ way way back
Engine – Ren’py 6.13

Download Links:
Renai Archive [WINDOWS / MAC / LINUX]
Mega [WINDOWS / MAC / LINUX]

Relevant Links:
Lemmasoft Release Thread
Lemmasoft WIP Thread

 

Whew… it’s been a long road but definitely worth it… WIP rant coming soon :)

 

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Announcement: “Hammer” a Studio Mugenjohncel NaNoRenO OELVN entry

March 27, 2014

Warning! Horrible English!

And now comes the obligatory WIP announcement. I’ll be joining this NaNorenO 2014 (again, as a one man forever alone team ;_; ) with a short OELVN entry called “Hammer”… So the story was about a mysterious illness has spread throughout the world killing people everywhere and in desperation, you escaped and wandered aimlessly and ended up in some remote cabin somewhere in the middle of nowhere.

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The WIP thread can be found here in Lemmasoft Forums

But yes, unlike previous OELVN projects where most assets are hand drawn… due to time constraints because I am very busy person but I do not want to quit making OELVN’s, I decided to toss aside quality for now focus on Maximum Efficiency by relying on Sketchup for Backgrounds and ComiPO for the character sprites… They are 3D and may not look as good as 2D but they look good enough… Another thing that separates this OELVN project is it’s extremely minimalist approach… yes, GUI is thrown out of the window so I can has focus on the story. I know what I’m doing is basically using cheap and quick methods to get something done but you see… NaNoRenO is all about getting the job done within the allowed time… and this is something I plan to complete in time allowed.

I really can’t say much at this stage other than I’ll be releasing this OELVN work this coming March 29, 2014… the extra days are just to be safe that I have thoroughly bug tested it so will has no problem in release time.

Also, go check out the NaNoRenO WIP section of Lemmasoft, there are so many OELVN projects going on right now. Some will finish, some will not, some might be delayed but that is a lot of potential OELVN’s to read and enjoy and I wish everyone luck and good fortune and may every Dev finish their projects…

So… how is my English?…

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学校ジム Basketball / Multi Purpose Gym Building – Extreme High Detail Ver. 2

March 16, 2014

UNCLE MUGEN says YES!!! (And here I go with my horrible English!)

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Before we start let me post this NOT SO NICE image to remind everyone that 3D warehouse is starting to phase out the old Sketchup which I am so reluctant to upgrade because I have old Free and Paid plugins that doesn’t work with new Sketchup… so there… now on to the main dish!

I have something really nice for today! I am so happy and proud of it that I cannot type in proper English but enough of that for now. Anyways, remember “THIS” sketchup model of School/Basketball Gym?… of course not… What I have here is an updated model of that previous model it has more details now but first let’s look at the difference between the old school gym and the new school gym…

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Old and New Gym side by side (front)

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Old and New Gym side by side (side)

The new school gym (right) is considerably larger than the previous old gym (left)

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ZOMG! is so nice and detail! I like it!

As I have said earlier, it has more delicious details now as seen in this cutaway.

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The old stairs

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The new and much better stairs

And when I said, it is more detailed, I really mean it is more detailed. Just check the difference between the stairs posted above… DELICIOUS!

old_school_gym

Old and tired

new_school_gym

New and… I’m tired

Even the joists are not spared! It has more polygons now to slow down certain machines.

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And much better here is current floor plan of the Sketchup model in case you are wondering.

Still not enough to convince you to download this model?… let UNCLE MUGEN tease you with very nice (but highly inaccurate) renders…

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Bah! I suck at materials

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Nice exterior detail… too bad I botched the lighting

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Lighting is still… meh

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You know, something tells me I screwed up the reflection…

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At this point I give up!

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Screw everything! HELLO GLOBAL WARMING!!!

OK that was fun… Anyway’s same with previous resources. This is free for use for whatever purpose it may serve you best. Modifications are OK and highly encouraged.. It doesn’t even have to be OELVN related. Even OK for commercial purpose.

You can download it “HERE” in Sketchup 3D warehouse.

Also nice thing about it is now the new 3D warehouse, you can navigate around in the model in 3D… REAL TIME! NICE!!!

To see more of UNCLE MUGEN’s Failed Experiments Dump FREE OELVN RESOURCES… just come here in THIS THREAD in LEMMASOFT and help yourself!

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Probably a pointless post but yes… UNCLE MUGEN goes back to basics… Vanishing Point

February 25, 2014

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As the title says… ever since I’ve focused more on 3D and Sketchup, my drawing skills have been dulled lately… so not really an OELVN post but more of me trying to sharpen some skillset that has dulled lately… so dull that I actually resorted to physically draw Vanishing Points just to make my drawing somewhat proportioned… a very clear indication that I badly needed to practice…

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So here I start with the usual naked and bald body sketch taking into account the existing vanishing points.

 

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And we draw over is some rough detailing…

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Afterwards, we discard the previous rough lines and draw much nicer thinner lines over the rough detailing.

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Repeat the process above but this time with an even thinner brush…

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Add color and I’m done! Total Time 1 hour 20 minutes… not bad but still worrisome because I used to do just fine without even drawing the vanishing points… clearly, I must doodle some more :)

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“POOF” (Disappears)

 

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